The Trinity of Consistency as a Defining Principle for General World Models
Jingxuan Wei, Siyuan Li, Yuhang Xu, Zheng Sun, Junjie Jiang, Hexuan Jin, Caijun Jia, Honghao He, Xinglong Xu, Xi bai, Chang Yu, Yumou Liu, Junnan Zhu, Xuanhe Zhou, Jintao Chen, Xiaobin Hu, Shancheng Pang, Bihui Yu, Ran He, Zhen Lei, Stan Z. Li, Conghui He, Shuicheng Yan

TL;DR
This paper proposes the Trinity of Consistency as a foundational principle for developing General World Models, emphasizing semantic, geometric, and causal consistencies, and introduces CoW-Bench for evaluating multimodal models in reasoning and generation tasks.
Contribution
It introduces a theoretical framework based on three types of consistency for world models and presents CoW-Bench, a new benchmark for multi-frame reasoning and generation evaluation.
Findings
Unified architectures enable emergent internal world simulators
CoW-Bench effectively evaluates multimodal models' reasoning and generation
The framework clarifies limitations and guides future model development
Abstract
The construction of World Models capable of learning, simulating, and reasoning about objective physical laws constitutes a foundational challenge in the pursuit of Artificial General Intelligence. Recent advancements represented by video generation models like Sora have demonstrated the potential of data-driven scaling laws to approximate physical dynamics, while the emerging Unified Multimodal Model (UMM) offers a promising architectural paradigm for integrating perception, language, and reasoning. Despite these advances, the field still lacks a principled theoretical framework that defines the essential properties requisite for a General World Model. In this paper, we propose that a World Model must be grounded in the Trinity of Consistency: Modal Consistency as the semantic interface, Spatial Consistency as the geometric basis, and Temporal Consistency as the causal engine. Through…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
