Sustainable Multi-Agent Crowdsourcing via Physics-Informed Bandits
Chayan Banerjee

TL;DR
This paper introduces FORGE, a physics-informed multi-agent simulator and a novel bandit algorithm that optimally balances quality, sustainability, and strategic behavior in crowdsourcing, outperforming existing methods.
Contribution
It presents FORGE, a physics-grounded simulator modeling contractor behavior, and a Neural-Linear UCB allocator with a physics-informed prior, achieving superior crowdsourcing management.
Findings
Highest reward among non-oracle methods at low workforce utilization
Robust to workforce turnover up to 50% and noise levels up to 0.20
Significantly reduces cold-start regret with geometry-aware belief state
Abstract
Crowdsourcing platforms face a four-way tension between allocation quality, workforce sustainability, operational feasibility, and strategic contractor behaviour--a dilemma we formalise as the Cold-Start, Burnout, Utilisation, and Strategic Agency Dilemma. Existing methods resolve at most two of these tensions simultaneously: greedy heuristics and multi-criteria decision making (MCDM) methods achieve Day-1 quality but cause catastrophic burnout, while bandit algorithms eliminate burnout only through operationally infeasible 100% workforce utilisation.To address this, we introduce FORGE, a physics-grounded multi-agent simulator in which each contractor is a rational agent that declares its own load-acceptance threshold based on its fatigue state, converting the standard passive Restless Multi-Armed Bandit (RMAB) into a genuine Stackelberg game. Operating within FORGE, we propose a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Advanced Bandit Algorithms Research · Reinforcement Learning in Robotics
