Solaris: Building a Multiplayer Video World Model in Minecraft
Georgy Savva, Oscar Michel, Daohan Lu, Suppakit Waiwitlikhit, Timothy Meehan, Dhairya Mishra, Srivats Poddar, Jack Lu, Saining Xie

TL;DR
Solaris is a novel multiplayer video world model for Minecraft that captures multi-agent interactions, enabling consistent multi-view observations and advancing multi-agent environment modeling.
Contribution
We developed a multiplayer data collection system and a staged training pipeline for Solaris, enabling multi-agent modeling in video game environments.
Findings
Collected 12.64 million multiplayer frames for training.
Our architecture outperforms existing baselines.
Introduced Checkpointed Self Forcing for longer-horizon modeling.
Abstract
Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world model that simulates consistent multi-view observations. To enable this, we develop a multiplayer data system designed for robust, continuous, and automated data collection on video games such as Minecraft. Unlike prior platforms built for single-player settings, our system supports coordinated multi-agent interaction and synchronized videos + actions capture. Using this system, we collect 12.64 million multiplayer frames and propose an evaluation framework for multiplayer movement, memory, grounding, building, and view consistency. We train Solaris using a staged pipeline that progressively transitions from single-player to multiplayer modeling,…
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Taxonomy
TopicsHuman Motion and Animation · Social Robot Interaction and HRI · Multimodal Machine Learning Applications
