StylusPort: Investigating Teleportation using Stylus in VR
Yang Liu, Qiushi Zhou, Mathias N Lystb{\ae}k, Aidan Kehoe, Mario Gutierrez, Hans Gellersen, and Ken Pfeuffer

TL;DR
This paper explores integrating teleportation into stylus-based VR interactions by introducing mode switching and gaze orientation, evaluated through user studies to improve seamless VR navigation.
Contribution
It presents novel methods for combining teleportation with stylus interaction in VR, including flipping the stylus for mode switching and gaze-based orientation, filling a gap in VR interaction techniques.
Findings
Flip mode switching is more intuitive than button-based.
Gaze-based orientation improves precision in teleportation.
Different techniques have varying strengths depending on task context.
Abstract
With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common stylus usage. We introduce two key ideas: flipping the stylus as an intuitive mode switch between drawing and teleportation, and using gaze to set orientation while the stylus handles positioning. In a user study that features a teleport-and-orient task, we evaluate six teleportation techniques, covering two mode-switching methods (Button and Flip) and three orientation approaches (StylusRoll, StylusPoint, and GazePoint). The results offer new insights into the relative merits and limitations of each technique. Our work contributes to knowledge about teleportation in VR and fills the gap in seamlessly integrating teleportation with stylus use in 3D.
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Taxonomy
TopicsInteractive and Immersive Displays · Augmented Reality Applications · Virtual Reality Applications and Impacts
