Generalized Multidimensional Contests with Asymmetric Players: Equilibrium and Optimal Prize Design
Siyuan Fan, Zhonghong Kuang, Jingfeng Lu

TL;DR
This paper analyzes multi-dimensional contests with asymmetric players, identifying conditions for unique pure-strategy equilibria and characterizing optimal prize allocations that incentivize effort across battles.
Contribution
It provides a tight sufficient condition for equilibrium existence and characterizes the effort-maximizing prize rule in asymmetric multi-battle contests.
Findings
Unique pure-strategy equilibrium exists under certain conditions.
The optimal prize distribution favors the player leading by a margin in total victories.
Cross-battle externalities do not affect the optimal prize allocation rule.
Abstract
We study -dimensional contests between two players with heterogeneous effort costs, where each dimension (battle) is modeled as a Tullock contest. Prize-allocation rules are identity-independent, budget-balanced, and weakly increasing in the number of victories. Players' costs can be separable across battles or exhibit cross-battle externalities. We identify a tight sufficient condition under which a unique equilibrium exists and is in pure strategies, for all admissible prize-allocation rules and all degrees of player asymmetry. Under this condition, we characterize the effort-maximizing prize-allocation rule: the entire prize goes to the player who wins more battles than the opponent by at least a prespecified margin, and is split equally if neither player meets this threshold. In the symmetric-player case, the majority rule is optimal if is odd. Interestingly, cross-battle…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
