Cylindrical cosmological simulations with StePS
G\'abor R\'acz, Viola H. Varga, Bal\'azs P\'al, Istv\'an Szapudi, Istv\'an Csabai, Till Sawala

TL;DR
This paper introduces a novel cylindrical topology simulation framework, StePS, for cosmological N-body simulations, enabling studies of anisotropic structures and boundary effects with GPU acceleration and reduced artefacts.
Contribution
The paper presents a new simulation geometry with cylindrical topology, implemented in StePS, allowing for anisotropic cosmological models and boundary condition studies.
Findings
Accurately simulates lambda cold dark matter cosmology with cylindrical topology.
Mitigates periodic-image artefacts in anisotropic or filamentary structures.
Uses GPU-accelerated force calculations and Octree methods for efficiency.
Abstract
The global topology of the Universe can affect long-range gravitational forces via boundary conditions. Detailed studies of non-trivial topologies require simulations that natively adopt such geometries. Cosmological -body simulations typically evolve matter in a periodic cubic box. While numerically convenient, this imposes a non-trivial three-torus topology that affects long-range gravitational forces, potentially biasing large-scale statistics. We introduce a compactified simulation framework that is only periodic along a single axis, characterised by an infinite topology with isotropic boundary conditions towards the perpendicular directions, namely, a (slab) topology. This new simulation geometry is ideal for simulating systems with cylindrical symmetries such as filaments or certain anisotropic cosmological models. We compactified the comoving…
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