SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens
Anindita Ghosh, Vladislav Golyanik, Taku Komura, Philipp Slusallek, Christian Theobalt, Rishabh Dabral

TL;DR
SceMoS introduces a scene-aware 3D human motion synthesis method that leverages 2D scene representations for efficient and realistic motion planning and execution, reducing reliance on expensive 3D scene data.
Contribution
The paper presents SceMoS, a novel framework that uses 2D scene cues for physically grounded motion synthesis, outperforming methods relying on full 3D supervision.
Findings
Achieves state-of-the-art realism and contact accuracy on TRUMANS benchmark.
Reduces scene encoding parameters by over 50%.
Effectively grounds 3D human-scene interaction using 2D cues.
Abstract
Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
