Diffusion Modulation via Environment Mechanism Modeling for Planning
Hanping Zhang, Yuhong Guo

TL;DR
This paper introduces DMEMM, a diffusion-based planning method that incorporates environment mechanisms like transition dynamics and rewards, improving trajectory coherence and achieving state-of-the-art results in offline RL planning.
Contribution
The paper proposes a novel diffusion modulation approach that models environment mechanisms to enhance trajectory generation in offline RL planning.
Findings
DMEMM outperforms existing methods in offline RL planning tasks.
Incorporating environment mechanisms improves trajectory coherence.
DMEMM achieves state-of-the-art performance in experiments.
Abstract
Diffusion models have shown promising capabilities in trajectory generation for planning in offline reinforcement learning (RL). However, conventional diffusion-based planning methods often fail to account for the fact that generating trajectories in RL requires unique consistency between transitions to ensure coherence in real environments. This oversight can result in considerable discrepancies between the generated trajectories and the underlying mechanisms of a real environment. To address this problem, we propose a novel diffusion-based planning method, termed as Diffusion Modulation via Environment Mechanism Modeling (DMEMM). DMEMM modulates diffusion model training by incorporating key RL environment mechanisms, particularly transition dynamics and reward functions. Experimental results demonstrate that DMEMM achieves state-of-the-art performance for planning with offline…
Peer Reviews
Decision·Submitted to ICLR 2026
## Originality This is (to my knowledge) a novel fusion of the transition and reward model into the planning and guidance parts of the diffusion process. ## Quality The aims of the research are clearly laid out, and the results are empirically validated. Ablations provide evidence that each of the changes that they made were necessary. ## Clarity The paper is clearly written, and could be reproduced from the descriptions provided. ## Significance Diffusion is a workhorse of robotics cont
More experiments involving more difficult simulation environments like https://github.com/google-deepmind/aloha_sim would make a stronger case that their method is general enough to help with general robot control.
- Originality: Principled integration of transition-consistency and reward into loss and sampler; clear re-parameterization enabling modulation and guidance. - Quality: Consistent improvements on D4RL/Maze2D; ablations isolate the effect of weighting, transition/reward modulation, and guidance. - Clarity: Algorithms, objectives, and implementation details are well specified.
- No manipulation or real-robot validation. The evaluation focuses on locomotion and 2D navigation; there are no manipulation-style benchmarks (e.g., Simpler, LIBERO etc.) and no on-hardware experiments. This leaves open questions about **complex dynamics**, **sim-to-real transfer**, and control latency. - Benchmark coverage & SOTA baselines. The study omits common diffusion manipulation baselines (e.g., Diffusion-policy-style chunked planners in manipulation, i.e. Diffusion Policy, MetaDiffuse
- the idea is simple and practice, can be applied to any diffusion framework - show reasonable performance gain compared to vanilla diffuser with detailed benchmark
- most of evaluated task is still low-dimensional and image-based task or real world evaluation is missing. - the theoretical contribution is weak since it mainly restate diffusion reparameterization trick. - in evaluation against other methods, the performance gain with extra design is relative small (around 3 point and sometimes no improvement).
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Taxonomy
TopicsReinforcement Learning in Robotics · Robot Manipulation and Learning · Robotic Path Planning Algorithms
