Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques
Christos Maikos, Georgios Angelidis, Georgios Th. Papadopoulos

TL;DR
This paper introduces a real-time UAV-based 3D scene reconstruction system using Gaussian Splatting, achieving high visual fidelity and low latency suitable for AR/VR applications, outperforming traditional NeRF methods.
Contribution
The paper presents an integrated end-to-end pipeline combining live UAV video, sensor fusion, camera pose estimation, and 3D Gaussian Splatting for real-time outdoor 3D reconstruction.
Findings
Achieves 4-7% reconstruction quality loss compared to offline references.
Significantly improves rendering performance and reduces latency over NeRF-based methods.
Supports immersive AR/VR visualization with scalable, real-time 3D models.
Abstract
In this study, we present an end-to-end pipeline capable of converting drone-captured video streams into high-fidelity 3D reconstructions with minimal latency. Unmanned aerial vehicles (UAVs) are extensively used in aerial real-time perception applications. Moreover, recent advances in 3D Gaussian Splatting (3DGS) have demonstrated significant potential for real-time neural rendering. However, their integration into end-to-end UAV-based reconstruction and visualization systems remains underexplored. Our goal is to propose an efficient architecture that combines live video acquisition via RTMP streaming, synchronized sensor fusion, camera pose estimation, and 3DGS optimization, achieving continuous model updates and low-latency deployment within interactive visualization environments that supports immersive augmented and virtual reality (AR/VR) applications. Experimental results…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · UAV Applications and Optimization
