Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training
Pasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent Lumapas, Jay Holland

TL;DR
This paper explores perceptions of combining videos and gamification in software engineering training, showing general support and providing insights for designing engaging, gamified training solutions.
Contribution
It presents a survey-based analysis of student and professional views on gamifying video training in software engineering, informing future design.
Findings
Both students and professionals support gamification in video training.
Shared perceptions indicate acceptance of gamified approaches.
Insights can guide the development of effective gamified training tools.
Abstract
Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Visual and Cognitive Learning Processes · Teaching and Learning Programming
