Sound-first immersive training for blind and low-vision learners: A simulation flow for safe, standardized orientation, mobility, and daily living practice
Daniel A. Mu\~noz

TL;DR
This paper introduces a sound-first immersive training system using spatial audio for blind and low-vision learners, enabling safe, standardized, and repeatable orientation and mobility practice without visual cues.
Contribution
It presents a novel auditory simulation flow with parameterized scenarios, cue vocabulary, safety protocols, and scene geometry to standardize and scale O&M training for visually impaired users.
Findings
Provides a detailed system design for auditory training scenarios
Proposes safety and difficulty modulation mechanisms
Lays groundwork for future behavioral evaluation studies
Abstract
Orientation and mobility (O&M) instruction for blind and low-vision learners is effective but difficult to standardize and repeat at scale due to the reliance on instructor availability, physical mock-ups, and variable real-world outdoor conditions. This Technical Note presents a sound-first immersive training flow that uses spatial audio and sonification as the primary channel for action and feedback in pre-street O&M and daily-living practice. The approach specifies parameterized scenario templates (e.g., signalized street crossing, public transport boarding, and kitchen tasks), a compact and consistent cue vocabulary with clear spectral placement and timing to mitigate masking, and a lightweight safety protocol enabling graded exposure, content warnings, seated starts, opt-outs, and structured debriefs. The system assumes a head-mounted device with high-quality binaural rendering and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTactile and Sensory Interactions · Virtual Reality Applications and Impacts · Hearing Impairment and Communication
