Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling
Qi Sun, Can Wang, Jiaxiang Shang, Yingchun Liu, Jing Liao

TL;DR
Ani3DHuman introduces a novel framework that combines kinematic models with video diffusion priors, employing self-guided stochastic sampling to produce photorealistic 3D human animations with detailed non-rigid motion.
Contribution
The paper presents a layered motion representation and a self-guided stochastic sampling method to improve photorealism and identity preservation in 3D human animation.
Findings
Outperforms existing methods in photorealism and quality.
Effectively restores non-rigid motion in 3D human animation.
Demonstrates robustness of the stochastic sampling approach.
Abstract
Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE…
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Taxonomy
TopicsHuman Motion and Animation · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
