(Perlin) Noise as AI coordinator
Kaijie Xu, Clark Verbrugge

TL;DR
This paper introduces a novel framework using Perlin noise as a large-scale AI coordinator in games, achieving balanced, natural, and diverse agent behaviors across different environments.
Contribution
It adapts continuous Perlin noise signals for AI coordination, providing a reproducible framework that improves diversity, stability, and controllability of agent behaviors in large-scale game environments.
Findings
Perlin noise provides stable activation and spatial coverage.
The approach yields better diversity and regional balance.
It demonstrates competitive runtime performance.
Abstract
Large scale control of nonplayer agents is central to modern games, while production systems still struggle to balance several competing goals: locally smooth, natural behavior, and globally coordinated variety across space and time. Prior approaches rely on handcrafted rules or purely stochastic triggers, which either converge to mechanical synchrony or devolve into uncorrelated noise that is hard to tune. Continuous noise signals such as Perlin noise are well suited to this gap because they provide spatially and temporally coherent randomness, and they are already widely used for terrain, biomes, and other procedural assets. We adapt these signals for the first time to large scale AI control and present a general framework that treats continuous noise fields as an AI coordinator. The framework combines three layers of control: behavior parameterization for movement at the agent level,…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Music Technology and Sound Studies
