PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation
Dan Wang, Xinrui Cui, Serge Belongie, Ravi Ramamoorthi

TL;DR
PhysConvex introduces a physics-informed neural representation for dynamic 3D scenes that unifies visual realism with physical simulation, enabling high-fidelity reconstruction and simulation of deformable objects.
Contribution
It proposes a novel convex primitive-based representation governed by continuum mechanics, integrating physical simulation with neural radiance fields for dynamic scene reconstruction.
Findings
Outperforms existing methods in geometry and appearance reconstruction
Captures complex material deformation and boundary evolution accurately
Provides a compact, efficient simulation framework for heterogeneous materials
Abstract
Reconstructing and simulating dynamic 3D scenes with both visual realism and physical consistency remains a fundamental challenge. Existing neural representations, such as NeRFs and 3DGS, excel in appearance reconstruction but struggle to capture complex material deformation and dynamics. We propose PhysConvex, a Physics-informed 3D Dynamic Convex Radiance Field that unifies visual rendering and physical simulation. PhysConvex represents deformable radiance fields using physically grounded convex primitives governed by continuum mechanics. We introduce a boundary-driven dynamic convex representation that models deformation through vertex and surface dynamics, capturing spatially adaptive, non-uniform deformation, and evolving boundaries. To efficiently simulate complex geometries and heterogeneous materials, we further develop a reduced-order convex simulation that advects dynamic…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
