BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation
Miaowei Wang, Qingxuan Yan, Zhi Cao, Yayuan Li, Oisin Mac Aodha, Jason J. Corso, Amir Vaxman

TL;DR
BiMotion introduces a novel B-spline based approach for text-guided dynamic 3D character motion generation, enabling high-quality, expressive, and coherent motions that better reflect textual descriptions with faster processing.
Contribution
The paper proposes a continuous B-spline motion representation and a new dataset, improving motion quality and prompt alignment over existing methods without altering the generative model.
Findings
Outperforms state-of-the-art methods in motion quality and prompt adherence
Achieves faster motion generation
Provides a new dataset with diverse, high-quality motion-text pairs
Abstract
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
