Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
Linxi Xie, Lisong C. Sun, Ashley Neall, Tong Wu, Shengqu Cai, Gordon Wetzstein

TL;DR
This paper presents a human-centric video world model conditioned on head and hand poses, enabling interactive egocentric virtual environments with improved control and task performance.
Contribution
It introduces a novel conditioning mechanism for 3D head and hand control in video diffusion models, enhancing embodied interaction in XR environments.
Findings
Higher perceived control in virtual actions
Improved task performance with the system
Effective 3D hand and head pose conditioning
Abstract
Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount…
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Taxonomy
TopicsHuman Motion and Animation · Virtual Reality Applications and Impacts · Hand Gesture Recognition Systems
