Robo-Saber: Generating and Simulating Virtual Reality Players
Nam Hee Kim, Jingjing May Liu, Jaakko Lehtinen, Perttu H\"am\"al\"ainen, James F. O'Brien, Xue Bin Peng

TL;DR
Robo-Saber is a novel system that generates realistic VR player movements from game scenarios, aiding in game testing and analysis by producing diverse, skilled gameplay behaviors based on style exemplars.
Contribution
It introduces the first motion generation system for VR playtesting, trained on a large dataset, capable of producing diverse and skilled player movements aligned with style exemplars.
Findings
Produces skilled gameplay in Beat Saber
Captures diverse player behaviors
Mirrors input style exemplars
Abstract
We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in-game object arrangements, guided by style exemplars and aligned to maximize simulated gameplay score. We train on the large BOXRR-23 dataset and apply our framework on the popular VR game Beat Saber. The resulting model Robo-Saber produces skilled gameplay and captures diverse player behaviors, mirroring the skill levels and movement patterns specified by input style exemplars. Robo-Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling a physics-based whole-body VR playtesting agent.
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Taxonomy
TopicsArtificial Intelligence in Games · Social Robot Interaction and HRI · Human Motion and Animation
