ShadAR: LLM-driven shader generation to transform visual perception in Augmented Reality
Yanni Mei, Samuel Wendt, Florian Mueller, Jan Gugenheimer

TL;DR
ShadAR leverages large language models to generate real-time shaders from natural language, enabling flexible and inclusive visual perception transformations in augmented reality applications.
Contribution
This paper introduces ShadAR, a novel AR system that uses LLMs to generate shaders from natural language, enhancing flexibility and user control in visual perception simulation.
Findings
Successfully generates shaders from natural language commands
Enables real-time visual perception transformations in AR
Improves inclusiveness and creative possibilities in AR
Abstract
Augmented Reality (AR) can simulate various visual perceptions, such as how individuals with colorblindness see the world. However, these simulations require developers to predefine each visual effect, limiting flexibility. We present ShadAR, an AR application enabling real-time transformation of visual perception through shader generation using large language models (LLMs). ShadAR allows users to express their visual intent via natural language, which is interpreted by an LLM to generate corresponding shader code. This shader is then compiled real-time to modify the AR headset viewport. We present our LLM-driven shader generation pipeline and demonstrate its ability to transform visual perception for inclusiveness and creativity.
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Taxonomy
TopicsMultimodal Machine Learning Applications · Generative Adversarial Networks and Image Synthesis · Face recognition and analysis
