B$^3$-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates
Hiromichi Kamata, Samuel Arthur Munro, Fuminori Homma

TL;DR
B$^3$-Seg introduces a fast, camera-free, training-free 3D segmentation method using Bayesian updates and analytic information gain, enabling real-time, interactive segmentation without prior labels or camera setups.
Contribution
It presents a novel Bayesian formulation with analytic EIG for view selection, providing a theoretically grounded, efficient approach for open-vocabulary 3D segmentation without training.
Findings
Achieves competitive segmentation accuracy with supervised methods.
Operates within a few seconds for end-to-end segmentation.
Demonstrates practical, interactive 3D segmentation with provable efficiency.
Abstract
Interactive 3D Gaussian Splatting (3DGS) segmentation is essential for real-time editing of pre-reconstructed assets in film and game production. However, existing methods rely on predefined camera viewpoints, ground-truth labels, or costly retraining, making them impractical for low-latency use. We propose B-Seg (Beta-Bernoulli Bayesian Segmentation for 3DGS), a fast and theoretically grounded method for open-vocabulary 3DGS segmentation under camera-free and training-free conditions. Our approach reformulates segmentation as sequential Beta-Bernoulli Bayesian updates and actively selects the next view via analytic Expected Information Gain (EIG). This Bayesian formulation guarantees the adaptive monotonicity and submodularity of EIG, which produces a greedy approximation to the optimal view sampling policy. Experiments on multiple datasets show that B-Seg achieves…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Optical measurement and interference techniques · Image Processing and 3D Reconstruction
