Predicting The Cop Number Using Machine Learning
Meagan Mann, Christian Muise, Erin Meger

TL;DR
This paper explores the use of machine learning and graph neural networks to predict the cop number of graphs, providing scalable approximations for a computationally difficult problem in pursuit-evasion games.
Contribution
It demonstrates that classical machine learning and graph neural networks can accurately predict the cop number from graph features, offering a scalable alternative to exact algorithms.
Findings
Tree-based models achieve high accuracy despite class imbalance.
Graph neural networks perform comparably without feature engineering.
Predictive features relate to connectivity, clustering, and clique structures.
Abstract
Cops and Robbers is a pursuit evasion game played on a graph, first introduced independently by Quilliot \cite{quilliot1978jeux} and Nowakowski and Winkler \cite{NOWAKOWSKI1983235} over four decades ago. A main interest in recent the literature is identifying the cop number of graph families. The cop number of a graph, , is defined as the minimum number of cops required to guarantee capture of the robber. Determining the cop number is computationally difficult and exact algorithms for this are typically restricted to small graph families. This paper investigates whether classical machine learning methods and graph neural networks can accurately predict a graph's cop number from its structural properties and identify which properties most strongly influence this prediction. Of the classical machine learning models, tree-based models achieve high accuracy in prediction despite class…
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Taxonomy
TopicsAdvanced Graph Neural Networks · Graph Theory and Algorithms · Complex Network Analysis Techniques
