Improved Bounds for Discrete Voronoi Games
Mark de Berg, Geert van Wordragen

TL;DR
This paper improves theoretical bounds on the number of voters a player can secure in a discrete Voronoi game in the plane, for various configurations and metrics, advancing understanding of strategic placement in these games.
Contribution
It provides new lower bounds for the number of voters a player can guarantee to win when having multiple points, for both $L_2$ and $L_1$ metrics, surpassing previous bounds.
Findings
Improved lower bounds for $k extgreater 3$ in the $L_2$ metric.
Enhanced bounds on small $ extvarepsilon$-nets for convex ranges.
New bounds for voter wins under the $L_1$ metric.
Abstract
In the planar one-round discrete Voronoi game, two players and compete over a set of voters represented by points in . First, places a set of points, then places a set of points, and then each voter is won by the player who has placed a point closest to . It is well known that if , then can always win voters and that this is worst-case optimal. We study the setting where and . We present lower bounds on the number of voters that can always win, which improve the existing bounds for all . As a by-product, we obtain improved bounds on small -nets for convex ranges. These results are for the metric. We also obtain lower bounds on the number of voters that can always win when distances…
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Taxonomy
TopicsGame Theory and Voting Systems · Computational Geometry and Mesh Generation · Auction Theory and Applications
