Reactive Motion Generation With Particle-Based Perception in Dynamic Environments
Xiyuan Zhao, Huijun Li, Lifeng Zhu, Zhikai Wei, Xianyi Zhu, and Aiguo Song

TL;DR
This paper introduces a particle-based perception and planning framework for reactive motion generation in dynamic environments, explicitly modeling obstacle velocities to improve safety and reactivity.
Contribution
It presents a tensorized particle weight update scheme and an obstacle-aware MPPI-based planning method that jointly considers robot and obstacle dynamics.
Findings
Enhanced safety and reactivity in dynamic scenarios
Improved obstacle avoidance performance over baselines
Effective in both simulated and real-world noisy environments
Abstract
Reactive motion generation in dynamic and unstructured scenarios is typically subject to essentially static perception and system dynamics. Reliably modeling dynamic obstacles and optimizing collision-free trajectories under perceptive and control uncertainty are challenging. This article focuses on revealing tight connection between reactive planning and dynamic mapping for manipulators from a model-based perspective. To enable efficient particle-based perception with expressively dynamic property, we present a tensorized particle weight update scheme that explicitly maintains obstacle velocities and covariance meanwhile. Building upon this dynamic representation, we propose an obstacle-aware MPPI-based planning formulation that jointly propagates robot-obstacle dynamics, allowing future system motion to be predicted and evaluated under uncertainty. The model predictive method is shown…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Robot Manipulation and Learning · Reinforcement Learning in Robotics
