Wearable AR for Restorative Breaks: How Interactive Narrative Experiences Support Relaxation for Young Adults
Jindu Wang, Runze Cai, Shuchang Xu, Tianrui Hu, Huamin Qu, Shengdong Zhao, Ling-Ping Yuan

TL;DR
This paper presents a design framework for wearable AR that integrates interactive narrative experiences into digital content to promote relaxation and recovery during breaks for young adults, leveraging seamless guidance, audio transitions, and structured pacing.
Contribution
The paper introduces a novel design framework for wearable AR that embeds restorative break activities into media content, enhancing relaxation and engagement during screen breaks.
Findings
AR-based breaks improved relaxation quality
Interactive guidance increased user engagement
Structured pacing facilitated smooth transitions
Abstract
Young adults often take breaks from screen-intensive work by consuming digital content on mobile phones, which undermines rest through visual fatigue and inactivity. We introduce a design framework that embeds light break activities into media content on AR smart glasses, balancing engagement and recovery. The framework employs three strategies: (1) seamlessly guiding users by embedding activity cues aligned with media elements; (2) transitioning to audio-centric formats to reduce visual load while sustaining immersion; and (3) structuring sessions with "rise-peak-closure" pacing for smooth transitions. In a within-subjects study (N = 16) comparing passive viewing, reminder-based breaks, and non-narrative activities, InteractiveBreak instantiated from our framework seamlessly guided activities, sustained engagement, and enhanced break quality. These findings demonstrate wearable AR's…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications · Innovative Human-Technology Interaction · Virtual Reality Applications and Impacts
