Computing Equilibria in Games with Stochastic Action Sets
Thomas Schwarz, Ryann Sim, Chun Kai Ling

TL;DR
This paper introduces a new framework for games with stochastic action sets, providing efficient algorithms for computing Nash equilibria in two-player zero-sum scenarios with compact representations.
Contribution
It models games with stochastic action restrictions, shows NE can be compactly represented, and develops an efficient algorithm with convergence guarantees.
Findings
NE in 2p0s-GSAS can be represented with size proportional to action set size
SI-MWU algorithm converges to NE with high probability
Procedure based on stochastic approximation recovers compact NE representations
Abstract
The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this setting, for a game with action set for each player , we introduce the corresponding Game with Stochastic Action Sets (GSAS) which is parametrized by a probability distribution over the players' set of possible action subsets . In a GSAS, players' strategies and Nash equilibria (NE) admit prohibitively large representations, and existing algorithms for NE computation scale poorly. Under the assumption that action availabilities are independent between players, we show that NE in two-player zero-sum (2p0s) GSAS can be compactly represented by a…
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