Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation
Yuxuan Kuang, Sungjae Park, Katerina Fragkiadaki, Shubham Tulsiani

TL;DR
Dex4D introduces a task-agnostic, simulation-trained policy for dexterous manipulation that generalizes to real-world tasks without fine-tuning, using online point tracking for perception and control.
Contribution
We propose Dex4D, a novel framework that learns a domain-agnostic point track policy in simulation, enabling zero-shot transfer to diverse real-world manipulation tasks.
Findings
Zero-shot transfer to real-world tasks without fine-tuning
Strong generalization to novel objects and scenes
Consistent improvements over prior methods
Abstract
Learning generalist policies capable of accomplishing a plethora of everyday tasks remains an open challenge in dexterous manipulation. In particular, collecting large-scale manipulation data via real-world teleoperation is expensive and difficult to scale. While learning in simulation provides a feasible alternative, designing multiple task-specific environments and rewards for training is similarly challenging. We propose Dex4D, a framework that instead leverages simulation for learning task-agnostic dexterous skills that can be flexibly recomposed to perform diverse real-world manipulation tasks. Specifically, Dex4D learns a domain-agnostic 3D point track conditioned policy capable of manipulating any object to any desired pose. We train this 'Anypose-to-Anypose' policy in simulation across thousands of objects with diverse pose configurations, covering a broad space of robot-object…
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Taxonomy
TopicsRobot Manipulation and Learning · Reinforcement Learning in Robotics · Teleoperation and Haptic Systems
