Fluid-Agent Reinforcement Learning
Shishir Sharma, Doina Precup, Theodore J. Perkins

TL;DR
This paper introduces a fluid-agent reinforcement learning framework where agents can dynamically create or remove agents, enabling adaptive team sizes and new strategies in multi-agent systems.
Contribution
It proposes a novel fluid-agent environment framework with game-theoretic solutions and demonstrates its effectiveness through empirical evaluations on modified benchmarks.
Findings
Agents can dynamically adjust team sizes in response to environment
Fluid-agent framework enables novel solution strategies
Improved performance on fluid variants of benchmarks
Abstract
The primary focus of multi-agent reinforcement learning (MARL) has been to study interactions among a fixed number of agents embedded in an environment. However, in the real world, the number of agents is neither fixed nor known a priori. Moreover, an agent can decide to create other agents (for example, a cell may divide, or a company may spin off a division). In this paper, we propose a framework that allows agents to create other agents; we call this a fluid-agent environment. We present game-theoretic solution concepts for fluid-agent games and empirically evaluate the performance of several MARL algorithms within this framework. Our experiments include fluid variants of established benchmarks such as Predator-Prey and Level-Based Foraging, where agents can dynamically spawn, as well as a new environment we introduce that highlights how fluidity can unlock novel solution strategies…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Advanced Multi-Objective Optimization Algorithms
