Synthetic Reader Panels: Tournament-Based Ideation with LLM Personas for Autonomous Publishing
Fred Zimmerman

TL;DR
This paper introduces a system that uses diverse synthetic reader panels of LLM personas to evaluate and select book concepts through structured tournaments, replacing traditional focus groups and improving content quality and demographic targeting.
Contribution
The paper presents a novel autonomous book ideation system utilizing LLM-generated reader personas and tournament-based evaluation, enhancing diversity, quality control, and actionable insights in publishing.
Findings
Synthetic panels produce meaningful demographic segmentation.
Tournament filtering increases high-quality concept retention from 15% to 62%.
Automated anti-slop checks improve evaluation reliability.
Abstract
We present a system for autonomous book ideation that replaces human focus groups with synthetic reader panels -- diverse collections of LLM-instantiated reader personas that evaluate book concepts through structured tournament competitions. Each persona is defined by demographic attributes (age group, gender, income, education, reading level), behavioral patterns (books per year, genre preferences, discovery methods, price sensitivity), and consistency parameters. Panels are composed per imprint to reflect target demographics, with diversity constraints ensuring representation across age, reading level, and genre affinity. Book concepts compete in single-elimination, double-elimination, round-robin, or Swiss-system tournaments, judged against weighted criteria including market appeal, originality, and execution potential. To reject low-quality LLM evaluations, we implement five…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPersona Design and Applications · Wikis in Education and Collaboration · Artificial Intelligence in Games
