Nighttime Autonomous Driving Scene Reconstruction with Physically-Based Gaussian Splatting
Tae-Kyeong Kim, Xingxin Chen, Guile Wu, Chengjie Huang, Dongfeng Bai, and Bingbing Liu

TL;DR
This paper introduces a novel physically-based Gaussian splatting method for nighttime scene reconstruction in autonomous driving, improving quality and real-time performance over existing techniques in low-light conditions.
Contribution
It integrates physically based rendering into 3D Gaussian Splatting, jointly optimizing material properties and modeling complex lighting for better nighttime scene reconstruction.
Findings
Outperforms state-of-the-art methods quantitatively.
Achieves higher reconstruction quality in diverse nighttime scenarios.
Maintains real-time rendering capabilities.
Abstract
This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in autonomous driving scene reconstruction, but they primarily focus on normal-light conditions. Low-light driving scenes are more challenging to model due to their complex lighting and appearance conditions, which often causes performance degradation of existing methods. To address this problem, this work presents a novel approach that integrates physically based rendering into 3DGS to enhance nighttime scene reconstruction for autonomous driving. Specifically, our approach integrates physically based rendering into composite scene Gaussian representations and jointly optimizes Bidirectional Reflectance Distribution Function (BRDF) based material properties.…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
