Real-time Rendering with a Neural Irradiance Volume
Arno Coomans, Giacomo Nazzaro, Edoardo A. Dominici, Christian D\"oring, Floor Verhoeven, Konstantinos Vardis, Markus Steinberger

TL;DR
The paper introduces Neural Irradiance Volume (NIV), a neural-based method for real-time diffuse global illumination rendering that significantly reduces memory usage and artifacts compared to traditional probe-based approaches.
Contribution
NIV provides a neural compression technique that enables accurate, memory-efficient, and real-time rendering of dynamic global illumination without complex heuristics or ray tracing.
Findings
Memory usage reduced by at least 10x at the same quality
Achieves around 1 ms per frame inference on consumer GPUs
Supports rendering of time-varying effects without extra computation
Abstract
Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in the irradiance volume, including novel dynamic objects. This approach, however, suffers from aliasing artifacts and high memory consumption. We propose Neural Irradiance Volume (NIV), a neural-based technique that allows accurate real-time rendering of diffuse global illumination via a compact pre-computed model, overcoming the limitations of traditional probe-based methods, such as the expensive memory footprint, aliasing artifacts, and scene-specific heuristics. The key insight is that neural compression creates an adaptive and amortized representation of irradiance, circumventing the cubic scaling of grid-based methods. Our superior memory-scaling…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Image Enhancement Techniques
