Reflection at Design Actualization (RDA) : A Tool and Process For Research Through Game Design
Prabhav Bhatnagar, Jianheng He, Shamit Ahmed, Andr\'es Lucero, Perttu H\"am\"al\"ainen

TL;DR
This paper introduces RDA, an open source tool and process designed to capture detailed reflections and automatically record playtests during game design, enhancing research and understanding of design decisions.
Contribution
It presents a novel tool and process for granular reflection and automatic recording in game design, addressing gaps in capturing tacit decisions and visualizing project evolution.
Findings
RDA effectively captures detailed reflections during playtesting.
Designers reported improved understanding of their design process.
The tool facilitated richer data collection for game design research.
Abstract
There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, especially in terms of a) capturing smaller design decisions where rich tacit information is often situated, and b) visually tracking the project's growth and evolution. To address this gap, we present Reflection at Design Actualization (RDA), an open source tool and process for collecting granular reflections at playtesting moments and automatically recording the playtests, bringing reflection and data collection closer to the point where design decisions concretize. Three researchers engaged with and evaluated RDA in three varied game development projects, adhering to the principles of autobiographical design. We illustrate the designer experience with RDA through three themes, namely, designer-routine…
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Taxonomy
TopicsInnovative Human-Technology Interaction · Persona Design and Applications · Digital Games and Media
