Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning
Tianyi Xiang, Jiahang Cao, Sikai Guo, Guoyang Zhao, Andrew F. Luo, Jun Ma

TL;DR
This paper introduces a physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data, improving robotic manipulation in cluttered environments.
Contribution
It presents a novel differentiable optimization approach that models spatial dependencies with a contact graph to refine object poses and physical properties jointly.
Findings
Reconstructed scenes exhibit high physical fidelity in simulation and real-world tests.
The approach enables stable, contact-rich manipulation in cluttered environments.
Extensive evaluations validate the effectiveness of the method in diverse scenarios.
Abstract
Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic manipulation in highly cluttered environments, geometric fidelity alone is insufficient. Standard perception pipelines often neglect physical constraints, resulting in invalid states, e.g., floating objects or severe inter-penetration, rendering downstream simulation unreliable. To address these limitations, we propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data. Central to our approach is a differentiable optimization pipeline that explicitly models spatial dependencies via a contact graph, jointly refining object poses and physical properties through differentiable…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobot Manipulation and Learning · 3D Shape Modeling and Analysis · Human Motion and Animation
