Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games
Lorenzo Magnino, Jiacheng Shen, Matthieu Geist, Olivier Pietquin, Mathieu Lauri\`ere

TL;DR
This paper introduces Bench-MFG, a comprehensive benchmark suite for evaluating learning algorithms in stationary Mean Field Games, providing standardized environments, problem taxonomy, and empirical guidelines to advance research in the field.
Contribution
It presents a standardized benchmark suite, problem taxonomy, and a novel instance generator for Mean Field Games, enabling rigorous evaluation and comparison of learning algorithms.
Findings
Benchmarking various algorithms reveals strengths and weaknesses across problem classes.
Guidelines for standardized experimental comparison are proposed.
The MF-PSO method offers a new approach for exploitability minimization in MFGs.
Abstract
The intersection of Mean Field Games (MFGs) and Reinforcement Learning (RL) has fostered a growing family of algorithms designed to solve large-scale multi-agent systems. However, the field currently lacks a standardized evaluation protocol, forcing researchers to rely on bespoke, isolated, and often simplistic environments. This fragmentation makes it difficult to assess the robustness, generalization, and failure modes of emerging methods. To address this gap, we propose a comprehensive benchmark suite for MFGs (Bench-MFG), focusing on the discrete-time, discrete-space, stationary setting for the sake of clarity. We introduce a taxonomy of problem classes, ranging from no-interaction and monotone games to potential and dynamics-coupled games, and provide prototypical environments for each. Furthermore, we propose MF-Garnets, a method for generating random MFG instances to facilitate…
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Taxonomy
TopicsReinforcement Learning in Robotics · Gaussian Processes and Bayesian Inference · Robot Manipulation and Learning
