Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended Reality
Mohammad Raihanul Bashar, Aunnoy K Mutasim, Ken Pfeuffer, Anil Ufuk Batmaz

TL;DR
This study evaluates how different combinations of gaze, hand gestures, and voice influence multi-object selection efficiency in extended reality, providing empirical insights for designing effective XR interaction techniques.
Contribution
It systematically compares multiple mode-switching and subselection methods in XR, offering new empirical data and design recommendations for multi-object selection.
Findings
DoublePinch with Gaze+Pinch yields highest performance
Voice mode-switching benefits but Gaze+Voice subselection is less favored
SemiPinch results in lowest performance
Abstract
Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching -- and then (2) selecting all the intended objects -- subselection. In extended reality (XR), each step can be performed with the eyes, hands, and voice. To examine how design choices affect user performance, we evaluated four mode-switching (SemiPinch, FullPinch, DoublePinch, and Voice) and three subselection techniques (Gaze+Dwell, Gaze+Pinch, and Gaze+Voice) in a user study. Results revealed that while DoublePinch paired with Gaze+Pinch yielded the highest overall performance, SemiPinch achieved the lowest performance. Although Voice-based mode-switching showed benefits, Gaze+Voice subselection was less favored, as the required repetitive vocal…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Interactive and Immersive Displays · Augmented Reality Applications
