LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Chang Luo, Nobuyuki Umetani

TL;DR
LeafFit transforms complex 3D Gaussian Splatting models of plants into lightweight, editable mesh assets by segmenting and fitting leaf templates, enabling efficient storage and real-time deformation suitable for game development workflows.
Contribution
The paper introduces a novel pipeline that converts 3D Gaussian Splatting of plants into editable mesh assets using leaf segmentation, template fitting, and on-the-fly deformation.
Findings
Higher segmentation quality than recent baselines
More accurate leaf deformation results
Significantly reduced data size for assets
Abstract
We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of leaf shapes; our method segments leaves from the unstructured 3DGS, with optional user interaction included as a fallback. A representative leaf group is selected and converted into a thin, sharp mesh to serve as a template; this template is then fitted to all other leaves via differentiable Moving Least Squares (MLS) deformation. At runtime, the deformation is evaluated efficiently on-the-fly using a vertex shader to minimize storage requirements. Experiments demonstrate that LeafFit achieves higher segmentation quality and deformation accuracy…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Interactive and Immersive Displays
