ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles
Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim

TL;DR
ReaDy-Go introduces a dynamic 3D Gaussian Splatting simulation pipeline that synthesizes photorealistic, environment-specific dynamic scenes with moving humans, enhancing the training of robust visual navigation policies transferable to real-world scenarios.
Contribution
It presents a novel real-to-sim simulation framework combining static scene reconstruction with animated human obstacles, improving navigation policy robustness in dynamic environments.
Findings
Outperforms baselines in simulation and real-world tests.
Enables zero-shot transfer to unseen environments.
Generates thousands of realistic dynamic navigation scenarios.
Abstract
Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions:…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEvacuation and Crowd Dynamics · Human Motion and Animation · Multimodal Machine Learning Applications
