From Interaction to Demonstration Quality in Virtual Reality: Effects of Interaction Modality and Visual Representation on Everyday Tasks
Robin Beierling, Manuel Scheibl, Jonas Dech, Abhijit Vyas, Anna-Lisa Vollmer

TL;DR
This study examines how different VR interaction methods and visualizations impact user performance and experience during everyday tasks, revealing trade-offs between efficiency and natural movement for training and demonstration applications.
Contribution
It provides empirical insights into how interaction modality and visual representation influence task execution and user experience in VR, guiding optimal design choices for specific applications.
Findings
Controllers enable faster task completion in pick-and-place tasks.
Motion capture gloves produce more natural movements but with greater variability.
No significant difference in overall usability and workload across configurations.
Abstract
Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence workload and thus user performance leading to suboptimal demonstrations or reduced training effects. This study investigates how different VR input configurations - motion capture gloves, controllers with hand visualization, and controllers with controller visualization - affect user experience and task execution, with the goal of identifying which configuration is best suited for which type of task. Participants performed various kitchen-related activities of daily living (ADLs), including object placement, cutting, cleaning, and pouring in a simulated environment. To address two research questions, we evaluated user experience using the System…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Interactive and Immersive Displays · Ergonomics and Musculoskeletal Disorders
