ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop
Clement Fuji Tsang, Anita Hu, Or Perel, Carsten Kolve, Maria Shugrina

TL;DR
This paper introduces an interactive toolset for Gaussian Splat selection and segmentation, combining AI-driven propagation and manual editing to improve 3D scene manipulation from real-world captures.
Contribution
It presents a novel interactive suite with AI-assisted and manual tools for versatile Gaussian Splat selection and editing, addressing limitations of automatic methods.
Findings
Outperforms state-of-the-art Gaussian Splat selection methods.
Enables precise user-guided local editing of 3D scenes.
Applicable to in-the-wild captures without extra optimization.
Abstract
Representation in the family of 3D Gaussian Splats (3DGS) are growing into a viable alternative to traditional graphics for an expanding number of application, including recent techniques that facilitate physics simulation and animation. However, extracting usable objects from in-the-wild captures remains challenging and controllable editing techniques for this representation are limited. Unlike the bulk of emerging techniques, focused on automatic solutions or high-level editing, we introduce an interactive suite of tools centered around versatile Gaussian Splat selection and segmentation. We propose a fast AI-driven method to propagate user-guided 2D selection masks to 3DGS selections. This technique allows for user intervention in the case of errors and is further coupled with flexible manual selection and segmentation tools. These allow a user to achieve virtually any binary…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Interactive and Immersive Displays · 3D Shape Modeling and Analysis
