The Complexity of Proper Equilibrium in Extensive-Form and Polytope Games
Brian Hu Zhang, Ioannis Anagnostides, Kiriaki Fragkia, Maria-Florina Balcan, Tuomas Sandholm

TL;DR
This paper establishes the computational complexity of finding proper equilibria in extensive-form and polytope games, showing PPAD- and FIXP$_a$-completeness for EFGs and NP-hardness for polytope games, resolving long-standing open problems.
Contribution
It proves the PPAD- and FIXP$_a$-completeness of proper equilibria in extensive-form games and demonstrates NP-hardness in polytope games, revealing new complexity distinctions.
Findings
Proper equilibria in two-player EFGs are PPAD-complete.
Proper equilibria in multi-player EFGs are FIXP$_a$-complete.
Computing proper equilibrium in polytope games is NP-hard.
Abstract
The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form games, computing a proper equilibrium is known to be PPAD-complete for two-player games and FIXP-complete for games with at least three players. However, the complexity beyond normal-form games -- in particular, for extensive-form games (EFGs) -- was a long-standing open problem first highlighted by Miltersen and S{\o}rensen (SODA '08). In this paper, we resolve this problem by establishing PPAD- and FIXP-membership (and hence completeness) of normal-form proper equilibria in two-player and multi-player EFGs respectively. Our main ingredient is a technique for computing a perturbed (proper) best response that can be computed efficiently in EFGs. This is despite the fact that, as we show, computing a…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Artificial Intelligence in Games
