Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
Florian Hahlbohm, Linus Franke, Martin Eisemann, Marcus Magnor

TL;DR
Faster-GS introduces a rigorously optimized 3D Gaussian Splatting algorithm that accelerates training up to 5 times while maintaining quality, and extends to efficient non-rigid scene reconstruction.
Contribution
The paper consolidates effective strategies, adds novel optimizations, and thoroughly evaluates a new system, establishing a faster, more resource-efficient baseline for 3D Gaussian Splatting.
Findings
Achieves up to 5× faster training times.
Maintains visual quality comparable to previous methods.
Extends optimizations to 4D Gaussian reconstruction for non-rigid scenes.
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic modifications or trade performance for fidelity, leading to a fragmented research landscape that complicates fair comparison. In this work, we consolidate and evaluate the most effective and broadly applicable strategies from prior 3DGS research and augment them with several novel optimizations. We further investigate underexplored aspects of the framework, including numerical stability, Gaussian truncation, and gradient approximation. The resulting system, Faster-GS, provides a rigorously optimized algorithm that we evaluate across a comprehensive suite of benchmarks. Our experiments demonstrate that Faster-GS achieves up to 5 faster training while…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Enhancement Techniques · Advanced Vision and Imaging
