Improved Parallel Repetition for GHZ-Supported Games via Spreadness
Yang P. Liu, Shachar Lovett, Kunal Mittal

TL;DR
This paper proves exponential decay bounds for the value of parallel repetitions of certain 3-player games supported on GHZ distributions, improving previous polynomial bounds and utilizing algebraic spreadness techniques.
Contribution
It introduces algebraic spreadness as a key tool to establish exponential decay in parallel repetition for GHZ-supported games, a significant advancement over prior polynomial bounds.
Findings
Exponential decay of game value in parallel repetition for GHZ-supported games.
A concentration bound showing low probability of high success rates in repeated games.
Improvement over previous polynomial decay bounds for these games.
Abstract
We prove that for any 3-player game , whose query distribution has the same support as the GHZ game (i.e., all satisfying ), the value of the -fold parallel repetition of decays exponentially fast: \[ \text{val}(\mathcal G^{\otimes n}) \leq \exp(-n^c)\] for all sufficiently large , where is an absolute constant. We also prove a concentration bound for the parallel repetition of the GHZ game: For any constant , the probability that the players win at least a fraction of the coordinates is at most , where is a constant. In both settings, our work exponentially improves upon the previous best known bounds which were only polynomially small, i.e., of the order . Our key technical tool is the notion of \emph{algebraic…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Limits and Structures in Graph Theory · Markov Chains and Monte Carlo Methods
