Disambiguating Anthropomorphism and Anthropomimesis in Human-Robot Interaction
Minja Axelsson, Henry Shevlin

TL;DR
This paper clarifies the concepts of anthropomorphism and anthropomimesis in human-robot interaction, distinguishing between user perception and robot design to aid future research and development.
Contribution
It provides a clear disambiguation of anthropomorphism and anthropomimesis, defining their roles in HRI and social robotics for improved conceptual understanding.
Findings
Defined anthropomorphism as user perception of human-like qualities
Defined anthropomimesis as robot designers creating human-like features
Clarified roles of perceiver and designer in HRI context
Abstract
In this preliminary work, we offer an initial disambiguation of the theoretical concepts anthropomorphism and anthropomimesis in Human-Robot Interaction (HRI) and social robotics. We define anthropomorphism as users perceiving human-like qualities in robots, and anthropomimesis as robot developers designing human-like features into robots. This contribution aims to provide a clarification and exploration of these concepts for future HRI scholarship, particularly regarding the party responsible for human-like qualities - robot perceiver for anthropomorphism, and robot designer for anthropomimesis. We provide this contribution so that researchers can build on these disambiguated theoretical concepts for future robot design and evaluation.
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Taxonomy
TopicsSocial Robot Interaction and HRI · Action Observation and Synchronization · Virtual Reality Applications and Impacts
