Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit
Sangjun Eom, Tianyi Hu, Wenyi Xu, Liheng Zou, Ernesto Escobar, Gabriel Streisfeld, Anna Mall, Bradi Granger, Maria Gorlatova

TL;DR
This study introduces a patient-centered virtual reality exergame designed for ICU patients to facilitate early mobilization, demonstrating high engagement, safety, and potential for improving rehabilitation outcomes in critical care settings.
Contribution
The paper presents the development and feasibility testing of a novel VR exergame tailored for ICU patients, integrating clinical mobility practices and body tracking technology.
Findings
Participants reported high enjoyment and engagement.
Patients showed increased movement speed and range of motion.
Exergame elicited exertion without excessive cardiovascular stress.
Abstract
Early mobilization is a structured protocol designed to facilitate motor recovery in intensive care unit (ICU) patients with ICU-acquired weakness. This process is typically implemented by an interdisciplinary team of nurses, physical therapists, and other healthcare professionals. However, its application is often constrained by the patients' critical conditions, limited mobility, and the challenges of coordinating care within resource-intensive ICU environments. In this study, we developed a patient-centered virtual reality (VR) exergame through an interdisciplinary design process involving clinicians and therapists, tailored to the constraints of critical care. The exergame incorporates progressive mobility levels that mirror early mobilization practices, and includes an embodied avatar to provide guidance and motivation. Using Meta Quest 3 body tracking, the system captures and…
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Taxonomy
TopicsIntensive Care Unit Cognitive Disorders · Sepsis Diagnosis and Treatment · Frailty in Older Adults
