Rotated Lights for Consistent and Efficient 2D Gaussians Inverse Rendering
Geng Lin, Matthias Zwicker

TL;DR
RotLight introduces a simple rotation-based capturing setup that, with minimal rotations, significantly improves the accuracy of inverse rendering by reducing artifacts and enhancing albedo estimation, applicable to both synthetic and real datasets.
Contribution
The paper proposes RotLight, a novel rotation-based capturing method with a proxy mesh to improve 2D Gaussian splatting inverse rendering accuracy and efficiency.
Findings
Effective with as few as two rotations
Achieves superior albedo estimation
Works well on synthetic and real datasets
Abstract
Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse rendering methods have been inspired by view synthesis approaches like neural radiance fields and Gaussian splatting, which are capable of efficiently decomposing a scene into its geometry and radiance. They then further estimate the material and lighting that lead to the observed scene radiance. However, the latter step is highly ambiguous and prior works suffer from inaccurate color and baked shadows in their albedo estimation albeit their regularization. To this end, we propose RotLight, a simple capturing setup, to address the ambiguity. Compared to a usual capture, RotLight only requires the object to be rotated several times during the process.…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
