VideoNeuMat: Neural Material Extraction from Generative Video Models
Bowen Xue, Saeed Hadadan, Zheng Zeng, Fabrice Rousselle, Zahra Montazeri, Milos Hasan

TL;DR
VideoNeuMat introduces a two-stage pipeline that extracts high-quality, reusable neural material assets from generative video models, enabling realistic and diverse 3D material rendering.
Contribution
It presents a novel method to extract neural material assets from video diffusion models, bridging generative video realism with 3D material reconstruction.
Findings
Materials exhibit high realism and diversity.
Single-pass inference predicts neural material parameters.
Reconstructed materials generalize to new viewing and lighting conditions.
Abstract
Creating photorealistic materials for 3D rendering requires exceptional artistic skill. Generative models for materials could help, but are currently limited by the lack of high-quality training data. While recent video generative models effortlessly produce realistic material appearances, this knowledge remains entangled with geometry and lighting. We present VideoNeuMat, a two-stage pipeline that extracts reusable neural material assets from video diffusion models. First, we finetune a large video model (Wan 2.1 14B) to generate material sample videos under controlled camera and lighting trajectories, effectively creating a "virtual gonioreflectometer" that preserves the model's material realism while learning a structured measurement pattern. Second, we reconstruct compact neural materials from these videos through a Large Reconstruction Model (LRM) finetuned from a smaller Wan 1.3B…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis · Music Technology and Sound Studies
