Prompting Destiny: Negotiating Socialization and Growth in an LLM-Mediated Speculative Gameworld
Mandi Yang, Zhiqi Gao, Yibo Meng, Dongyijie Primo Pan

TL;DR
This paper introduces an LLM-mediated role-playing game that explores socialization and moral responsibility, providing insights into educational guidance and social development through reflective gameplay and analysis.
Contribution
It presents a novel game system grounded in socialization theory that facilitates reflection on moral and social development in an educational context.
Findings
Players negotiated responsibility and role positioning.
The game revealed tensions between open-ended expression and engagement.
Players reflected on how educational guidance shifts with socialization.
Abstract
We present an LLM-mediated role-playing game that supports reflection on socialization, moral responsibility, and educational role positioning. Grounded in socialization theory, the game follows a four-season structure in which players guide a child prince through morally charged situations and compare the LLM-mediated NPC's differentiated responses across stages, helping them reason about how educational guidance shifts with socialization. To approximate real educational contexts and reduce score-chasing, the system hides real-time evaluative scores and provides delayed, end-of-stage growth feedback as reflective prompts. We conducted a user study (N=12) with gameplay logs and post-game interviews, analyzed via reflexive thematic analysis. Findings show how players negotiated responsibility and role positioning, and reveal an entry-load tension between open-ended expression and…
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Taxonomy
TopicsEducational Games and Gamification · Innovative Human-Technology Interaction · Digital Games and Media
