Generative Ontology: When Structured Knowledge Learns to Create
Benny Cheung

TL;DR
This paper introduces Generative Ontology, a framework combining structured domain knowledge with large language models to generate valid, creative artifacts, demonstrated through tabletop game design with empirical validation.
Contribution
It presents a novel multi-agent, schema-driven approach that enhances structural validity and creativity in generative models, applicable beyond game design.
Findings
Multi-agent specialization improves design quality (fun d=1.12, depth d=1.59; p<.001)
Schema validation reduces structural errors (d=4.78)
Generated game designs have near-parity with published games in structure and quality
Abstract
Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end conditions. We introduce Generative Ontology, a framework synthesizing these complementary strengths: ontology provides the grammar; the LLM provides the creativity. Generative Ontology encodes domain knowledge as executable Pydantic schemas constraining LLM generation via DSPy signatures. A multi-agent pipeline assigns specialized roles: a Mechanics Architect designs game systems, a Theme Weaver integrates narrative, a Balance Critic identifies exploits, each carrying a professional "anxiety" that prevents shallow outputs. Retrieval-augmented generation grounds designs in precedents from existing exemplars. We demonstrate the framework through…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsLanguage and cultural evolution · Artificial Intelligence in Games · Biomedical Text Mining and Ontologies
