GAMMS: Graph based Adversarial Multiagent Modeling Simulator
Rohan Patil, Jai Malegaonkar, Xiao Jiang, Andre Dion, Gaurav S. Sukhatme, Henrik I. Christensen

TL;DR
GAMMS is a scalable, lightweight, graph-based simulation framework for multi-agent systems that supports diverse agent types, rapid development, and real-world applications, facilitating research and innovation.
Contribution
The paper introduces GAMMS, a novel, extensible simulation framework that balances scalability, ease of use, and integration for multi-agent modeling on standard hardware.
Findings
Supports complex domains like urban networks and communication systems.
Enables integration with machine learning and planning tools.
Provides fast visualization and real-world grounding.
Abstract
As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while powerful, are often computationally expensive and ill-suited for rapid prototyping or large-scale agent deployments. We present GAMMS (Graph based Adversarial Multiagent Modeling Simulator), a lightweight yet extensible simulation framework designed to support fast development and evaluation of agent behavior in environments that can be represented as graphs. GAMMS emphasizes five core objectives: scalability, ease of use, integration-first architecture, fast visualization feedback, and real-world grounding. It enables efficient simulation of complex domains such as urban road networks and communication systems, supports integration with external tools…
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Taxonomy
TopicsAutonomous Vehicle Technology and Safety · Multimodal Machine Learning Applications · Multi-Agent Systems and Negotiation
