Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao, Shi-Min Hu

TL;DR
This paper introduces SkinTokens, a learned discrete skinning representation, and TokenRig, a unified autoregressive framework that models skeletons and skin deformations, significantly improving rigging accuracy and robustness in 3D models.
Contribution
The paper proposes SkinTokens as a novel compact skinning representation and develops TokenRig, a unified autoregressive model for rigging, combining learning and reinforcement learning for better generalization.
Findings
Achieves 98-133% improvement in skinning accuracy over state-of-the-art methods.
Enhances bone prediction accuracy by 17-22% with reinforcement learning.
Provides a scalable, unified approach to 3D rigging with higher fidelity.
Abstract
The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed, high-dimensional regression task that is inefficient to optimize and is typically decoupled from skeleton generation. We posit this is a representation problem and introduce SkinTokens: a learned, compact, and discrete representation for skinning weights. By leveraging an FSQ-CVAE to capture the intrinsic sparsity of skinning, we reframe the task from continuous regression to a more tractable token sequence prediction problem. This representation enables TokenRig, a unified autoregressive framework that models the entire rig as a single sequence of skeletal parameters and SkinTokens, learning the complicated dependencies between skeletons and skin deformations.…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Human Motion and Animation
