The Complexity of Min-Max Optimization with Product Constraints
Martino Bernasconi, Matteo Castiglioni

TL;DR
This paper proves that finding local min-max equilibria in nonconvex-nonconcave games with product constraints is computationally PPAD-hard, even in the simplest case of the hypercube, highlighting the problem's inherent complexity.
Contribution
It establishes the PPAD-hardness of computing local min-max equilibria under product constraints, resolving an open question in game complexity theory.
Findings
PPAD-hardness holds even with product constraints
Complexity persists over the hypercube
Addresses open problem from prior work
Abstract
We study the computational complexity of the problem of computing local min-max equilibria of games with a nonconvex-nonconcave utility function . From the work of Daskalakis, Skoulakis, and Zampetakis [DSZ21], this problem was known to be hard in the restrictive case in which players are required to play strategies that are jointly constrained, leaving open the question of its complexity under more natural constraints. In this paper, we settle the question and show that the problem is PPAD-hard even under product constraints and, in particular, over the hypercube.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
