Gamification-Based Learning Method for Hijaiyah Letters
Wisnu Uriawan, Denis Firmansyah, Devi Mulyana, Dika Haekal Firza Pratama, Adly Juliarta Lerian, Fajar Satria Wiguna

TL;DR
This study introduces a gamification-based digital method for teaching Hijaiyah letters, significantly improving engagement and learning outcomes among elementary students by combining traditional Islamic principles with modern technology.
Contribution
It presents a novel gamified learning framework using Unity 2D and Firebase, integrating educational game elements with traditional Hijaiyah teaching to enhance motivation and literacy skills.
Findings
Assessment scores increased from 42.8 to 88.6
High user engagement with 4.2 daily sessions
Strong motivation and satisfaction ratings
Abstract
The mastery of Hijaiyah letters is a crucial foundation for reading and comprehending the Quran, yet conventional pedagogical approaches based on repetitive memorization frequently struggle to maintain the engagement of young learners in contemporary educational contexts. This research presents the design and implementation of an innovative gamification-based methodology for Hijaiyah literacy acquisition, systematically developed through the ADDIE framework (Analysis, Design, Development, Implementation, Evaluation) to optimize student motivation, participation, and educational outcomes. The resulting technological solution, engineered using Unity 2D and Firebase, strategically incorporates game design elements such as points, badges, leaderboards, and progressive leveling, while integrating multifaceted learning components including visual animations, authentic tajwid-based audio…
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Taxonomy
TopicsEducation and Islamic Studies · Education and Character Development · Technology-Enhanced Education Studies
